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3 Pokemon Games That Were Denied the Adoration They Deserved

In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values ensures near-daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity annually.

However despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Silly Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

By

Tara Cox

A former sports analyst turned betting strategist, specializing in data-driven predictions and risk management.

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